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Melodies of a dreamkeeper
I was the Director for Melodies of a Dreamkeeper, a 2D platformer and rhythm game hybrid. I also did the level design, visual concepting, character animations, and worked on the environment art.
In the tower, the only energy comes from the synergy of dreams, expressed through music. By resonating with these dreams, the wizard Mel is able to power the lenselights around the tower, activating the mechanisms needed to bring her to the very top so she may finally look out to see the new spring.
This game was completed in two weeks for Comfy Jam: Spring.
Gameplay

Character Animations

Concept Art

Background Art and Assets

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